(contribution by liach)įIX: Fix dupe bug with Tank Carts and Cargo Carts.įIX: Fix command exceptions due to vanilla method overlap.įIX: Outfitted Tracks should now drop both track and kit when destroyed/popped off. Issue #1262įIX: Fix some annoying edge cases and faulty assumptions in the Item Loader code.įIX: Fix various bugs in the Charge Network code, mostly related to usage/loss tracking.įIX: Fix command permission levels issues.įIX: Fix Destruction enchant. (contribution by liach)įIX: Fix Train Dispenser and Locomotive matching. (contribution by liach)įIX: Fix Tank Cart issues. (contribution by liach)įIX: Fix IC2 Feeder breaking. (contribution by liach)įIX: Fixed village bankrupting himself. (contribution by liach)įIX: Improve Bore Head enchants and tool behavior. (contribution by liach)ĬONFIG: Move Charge network debug spam to a config option.ĬONFIG: Fixed Enchantment enabled/disable config.ĬONFIG: Worldspike fuel config redesigned/renamed.įIX: Boxes now respond correctly to redstone. (contribution by GeneralCamo)ĬHANGE: Message Track command can now be used by just looking at the track you want to change and omitting the coords.ĬHANGE: Status messages now go to the hotbar instead of chat. (contribution by GeneralCamo)ĬHANGE: Ore Dict Tag Plates, yes plates. Added more intermediate items.ĬHANGE: Rework some recipes in minor ways. Void Powder is the best default fuel now.ĬHANGE: Migrate Powered Rolling Machine from RF to Charge.ĬHANGE: Reworked crafting of various Charge related items. NEW: "/railcraft debug" now prints the debug info for the block/cart the player is looking at.ĬHANGE: Worldspike fuels have been rebalanced. NEW: Added Shunting Aura to Goggles for inspecting train linkage issues. NEW: Added support for comments in Routing Tables: "//" or "#" NEW: Whistles move with Locomotives! (contribution by liach) NEW: Jukebox Cart, with moving sounds! (contribution by liach) NEW: Change the color of the smoker from Smokers using dyes. NEW: Added Crowbar Smack enchantment, super-boost Trains. NEW: Added Coal Dust, Ender Dust, and Void Powder (Coal Dust + Obsidian Dust + Ender Dust). NEW: Filters include: Ore Dict Tag Filter, Metadata/NBT Ignore Filter, Generic Bee Filter, Bee Genome Filter. NEW: Added Filter items that can be used in Loaders and Detectors to match groups of items. Control everything about the generation, even create your own. NEW: Config files for the mine generator. NEW: Added Logbook, it records any player that passes within a 16 block radius of the block and they day they visited. Use them to help maintain your charge network. NEW: Added Nickel-Iron and Nickel-Zinc batteries. NEW: Token Signals have been added! Use to make junctions simpler and diagonals viable. NEW: Ported Block Signals and Distant Signals. NEW: World Anchors ported and renamed to Worldspikes. So in the end, my question is, is there a massively farmable way to generate large amounts of plastic, or build tanks within my modlist (above) which I can use to store diesel? I was under the impression that it would be treated like buckets are, but because the plastic is consumed by buildcraft and traincraft alike, I'm at an impasse and I'd like some advice from someone who knows what they're doing for suggestions as to the resolution of my problem.ĮDIT: Diesel generation is definitely not a problem, I have a small sugarcane farm which should fill my needs, the problem is storage.NEW: Metal Posts and Platforms have been restored. I figured that I could reduce the amount of diesel I have by refining it further into refined fuel, but that takes the container too and yeilds one plastic per TWO buckets, which makes me worse off than before. What makes matters worse is that per unit diesel generated, only one plastic is generated in the distillation tower. The tanks take the container along with the diesel, which puts me at a plastic deficit. I used to play traincraft on creative, and figured I could use buildcraft tanks to store the diesel. The problem is, I've been having a huge problem in terms of storage. traincraft/buildcraft/railcraft world, and I've gotten to the point where I've begun to refine petroleum and oil sands into diesel and refined fuel, to create a large reserve in time for when I actually start using diesel trains. I recently started playing a survival 1.6.4.